Human’s come in a small variety of sub-ethnicities, choose one and gain its benefits/drawbacks. All humans get the Dynamic Individuals move.

Dynamic Individuals

Choose a single move from the starting moves of a different class playbook than the one you have selected.

Zoherian

Pale white, medium height, and the starters of the Church of Hormus. Zoherian population and representation has a kind of quadratic falloff as one moves away from the nation of Zoher.

Religiously Steeped

Choose whether or not you are a believer in the Church of Hormus. If you are you take +1 in any scenarios in which you are interacting with the Bereaved (the followers of the Church of Hormus). If you are not you take -1.

Amodian

Rusty red complexions Amodians are the most common of all human ethnicities and are found densely within the central four nations.

Generic Face

Anytime you try to avoid being recognized roll+cha. On a 10+ any individuals looking for you pass over your face in a crowd. On a 7-9 you are recognized, but not before you can do something about it, make your decision quickly.

Nammalian

Short of stature and slow of metabolism the Nammalians are often quite stout in their builds. Their complexion is generally an olive tone and though scattered across the continent they share a strange comradery with one another wherever they go.

Familiar Friends

When you are in a scene with fellow Nammalians you take +1 ongoing until you are no longer with a fellow Nammalian.

Tzelian

The tallest of the human ethnicities the Tzelian’s are a dark and wise people who are found similarly scattered through the continent like the Nammalian’s but with a much broader cultural representation.

Cultural Wisdom

Whenever you spout lore about cultural practices or traditions take +1.