Ritual
When you wish to conduct a working without transfusing roll+Competency. On a 10+ the Working functions as intended. On a 7-9 the Working functions but choose one drawback:
- You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
- The Working functions but the Circle drawn was greedy and demanifested nearby Chips, lose an additional d8 of Chips.
On a 6 or less the resulting Working is explosive and potentially catastrophic but through this failure you gain Competency +1. The GM will tell you what happens in more detail and is free to make a hard move.