Transfuse

Anytime you wish to conduct a Working you know by transfusion roll+Competency. On a 10+ the Working functions as intended. On a 7-9 the Working functions but choose one drawback:

  • You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
  • Something about the Working causes you to over transfuse, your Potency is reduced by +1 and you are stunned.
    On a 6 or less the resulting Working is explosive and potentially catastrophic but through this failure you gain Competency +1. The GM will tell you what happens in more detail and is free to make a hard move.