Ornsiire is a city of aggressive and fierce architecture, winding twisting streets get many who are unfamiliar with them lost quite quickly. At the top of the Great Dal Bridge where most travelers enter, many “tour guides” happy to take some Chips to show a group to the closest tavern congregate.
Details
Population: 8,000
Governer/Leader:
City Scale (in miles):
Racial Density: Human 40%,, Elves 30%, Dragonborn 10%, Gnomes 10%, Mix of all Others 10%
Land Marks
Great Dal Bridge
Great Dal Bridge
Several centuries ago if one was to travel to Ornsiire from Waterhelm they would be required to pass at the foot of the northernmost mountain in the Axel Mountain Range. Now one can save well over forty miles by cutting between the Tvilling Peaks, and crossing the Great Dal Bridge. Though more of the twenty foot wide, walled and stone laid pathway is a glorified road slicing its own ravine through the Tvilling valley its most impressive sight awaits at its western end. The sturdy road turns into a bridge of colossal proportions which spans the entirety of the Ornsiire valley where the city resides, coming to rest on the largest of the many hillocks opposite the foot of the southern Tvilling. The bridge’s supports are immense stone pillars rising from deep anchors in the Ornsiire soil below, and its frame casts a great shadow across the city when Lev’el is at its apex.
Link to original
It first began construction in the later years of The Meyda War intended first as method of sending troops mustered in the capital across the Axel Mountains with ease in the hopes of catching the Helvan armies off guard. Fortunately for the Kingdom of Helva the End of the Meyda War came before it could be completed, and it is now a beacon of engineering, trade and progress. Its architects devised entire new ways of construction in order to complete it efficiently, avoiding costly and potentially volatile Meyda-work they created man-powered cranes, counterweight lift systems, and improved on old scaffolding models to great increase in productivity.
If one seeks to descend into Ornsiire from Great Dal Bridge twenty eight counterweight lifts can be used to descend the two to one thousand foot vertical drop from the bridge’s walkway to the streets at the bottom of the valley. The once man-powered resetting of the counterweights has now been replaced with reliable and efficient Meyda-circles which consume less Chips than even cheap labor.
Government
Services
Brand Brigad
Transclude of Brand-Brigad
Precincts
North Ornsiire
Ornsiire Silver Sword Chapter
Old Town
Palace Side
Visare Palace
Bridge Crossing
Ornsiire Church of Hormus
Green Hills
Dead River
Buildings/Layout
Everything is everywhere in Ornsiire, bazaar’s make their home in the square only a few feet from a tavern’s front door. Derelict farmhouses and watermills make novelty attractions just across from residential blocks, and Brand Brigad outposts. Nothing fits in the quasi-logical way cities often form and come together instead a little of it all can be found most places.
Shops
Where most cities see the congregation of merchants and competing businesses in the same general area, Ornsiire’s odd history and organic growth has spawned a very different kind of spatial organization. Merchant’s finding it difficult to purchase property and being unable to build new structures safely resort to setting up tents and lean-tos in one of the cities many squares. Little bazaar’s selling an assortment of daily necessities, curios, herbal remedies, and whatever one might fit under a tarp are found throughout the city. Many businesses don’t have catchy names for this reason unless they’ve been around long enough to get themselves a reputation and a sign.