How to use One Shot Guides
I have organized this entire One Shot using callout box types. I will list each below with a description inside of what its use is.
Info Blocks
Info blocks should be read directly to players. Whether verbatim, adjusted, or summarized, it is generally in world happenings or events occurring which the player characters are experiencing. The ONLY exception is the Player Vibe Blurb which I traditionally send in a discord channel or group chat before play to give everyone a quick idea of the tone, and perhaps spark excitement and/or inspiration.
Quote Blocks
Quote blocks should be read directly to players, their title will always be the source of the voice which may or may not be DM information only, this is up to your discretion.
Note Blocks
Note blocks are DM first information that may or may not be given to players depending on how actual play occurs.
Warning Blocks
This is a key element which is either used to foreshadow something later, or simply needs to be kept in mind for the session to go well or as intended. Notes can be forgotten most of the time and things will be okay, Warning’s if neglected can harm the flow of gameplay.
Example Blocks
Example Blocks explain mechanical effects. These can be outlining of custom mechanics, or explanations of the mechanical effects/reactions to in game actions and occurences.
Danger Blocks
Danger blocks describe custom status effects.
Advanced Guide
Sometimes blocks will be nested, in this case the outside block takes precedence with the interior block being some kind of secondary effect, explanation, or exposition. For example:
Top Level Info
Read this to players first
Nested Effect
Then this happens
Sometimes multiple blocks are nested, and the top level block contains additional text between. Like so:
Top Level Info
Read this to players first
Nested Quote
This quote should be read second
Read this to players third
Nested Effect
This effect happens 4th